AI Insights · Timothy · January 2024
Top 5 Racing Games on Android in Norway: Q4 2023 Performance
Discover the top-performing racing games on Android in Norway during Q4 2023, with insights on downloads, revenue, and active users.
In the fourth quarter of 2023, the top five racing games on the Android platform in Norway showed varying performance in terms of downloads, revenue, and weekly active users. Below is a detailed look at how each of these games fared, based on data from Sensor Tower.
Race Master 3D - Car Racing from SayGames Ltd saw significant growth in revenue, peaking at around $147 in the final week of December. Downloads fluctuated but ended strong, reaching approximately 839K in the last week. Weekly active users also showed an overall upward trend, growing from 4.3K to 4.8K over the quarter.
Real Car Driving: Race City 3D by Botanica Global recorded consistent download numbers, with a peak of about 795K in the week of October 23. Despite a decline in mid-quarter, it ended with 336K downloads in the last week of December. Weekly active users peaked at 1.1K in late October but saw a decrease towards the end of the quarter, finishing at 625.
Car Race 3D: Car Racing from Zego Studio had stable performance in downloads, reaching a high of 532K in late November. Revenue was modest but saw a peak of $52 in mid-November. The game maintained a steady number of weekly active users, starting at 422 and peaking at 1.1K in late November.
aquapark.io by VOODOO experienced a mixed quarter with a significant spike in downloads in late October, reaching 1.4M. However, downloads dropped significantly afterwards, ending the quarter with 238K in the final week. Weekly active users also reflected this trend, peaking at 6.5K in late October before stabilizing around 2.2K by the end of December.
Bridge Race from Supersonic Studios LTD saw a notable increase in downloads towards the end of the quarter, reaching 814K in the last week of December. Weekly active users mirrored this growth, peaking at 2.8K in the final week. Revenue remained low throughout the quarter, with minor peaks of $6 in early October and $4 in late December.
For more detailed insights and data, visit Sensor Tower.